Descent Journey In The Dark Second Edition Rules Of Tennis
Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on. Archaeological News Live Science. Archaeologists find world's oldest axe in Australia- Archaeologists from the Australian National University have unearthed fragments. Yurots Download Free here.

My board game group and I started Descent: Journey Into the Dark, 2nd Ed. This group usually fluctuates between 4 and 6 players and this session we had five, the upper limit for the game. Everyone had a great time beating me to a pulp, as I was the Overlord; the heroes won all three encounters with ease. Next week the group wants to play this again.
The problem is that we are probably going to have the 6th player back. If this happens, I need to increase the difficulty in order to have a fair shot at being effective as the Overlord. What are changes that I can make to increase the difficulty for five heroes while still keeping the game fairly balanced?
I already feel like the game is stacked against the overlord pretty heavily, although we did the easiest encounters to get a feel for the game, so maybe that changes by the end. Some suggestions I've read: • Increasing monster health • Taking a 'short turn' after the 3rd hero takes their actions. This consists of drawing an Overlord card and taking actions with one monster group. We do not want the Overlord to be controlled by two players, so I'm looking specifically for ways to play with five heroes. Also note this is for 2nd Edition.
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